<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Civic Infos -->
<Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
    <CivicInfos>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_DESPOTISM</Type>
            <Description>TXT_KEY_CIVIC_DESPOTISM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_DESPOTISM_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Despotism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,1</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>-10</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>25</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>-50</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
				    <!-- Revolution Mod Start -->
						<bDisallowInquisitions>0</bDisallowInquisitions>
						<iRevIdxLocal>2</iRevIdxLocal>
						<iRevIdxNational>2</iRevIdxNational>
						<iRevIdxDistanceModifier>25</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>100</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_CITY_STATES</Type>
            <Description>TXT_KEY_CIVIC_CITY_STATES</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_CITY_STATES_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Citystates.dds</Button>
            <TechPrereq>TECH_CARTOGRAPHY</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>-80</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>-25</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>25</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>-20</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>10</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.5</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_GOD_KING</Type>
            <Description>TXT_KEY_CIVIC_GOD_KING</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_GOD_KING_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Godking.dds</Button>
            <TechPrereq>TECH_MYSTICISM</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_HIGH</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>10</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
                <iYield>0</iYield>
                <iYield>50</iYield>
                <iYield>0</iYield>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
                <iCommerce>50</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>2</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-20</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-20</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_ARISTOCRACY</Type>
            <Description>TXT_KEY_CIVIC_ARISTOCRACY</Description>
            <Civilopedia>TXT_KEY_CIVIC_ARISTOCRACY_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_ARISTOCRACY_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Aristocracy.dds</Button>
            <TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>5</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>-40</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
                <ImprovementYieldChange>
                    <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
                    <ImprovementYields>
                        <iYield>-1</iYield>
                        <iYield>0</iYield>
                        <iYield>2</iYield>
                    </ImprovementYields>
                </ImprovementYieldChange>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>2</iRevIdxLocal>
						<iRevIdxNational>3</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_THEOCRACY</Type>
            <Description>TXT_KEY_CIVIC_THEOCRACY</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_THEOCRACY_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Theocracy.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,3</Button>
            <TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
            <iStateReligionHappiness>1</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>2</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_PRIEST</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>4</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>4</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0.5</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.5</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-20</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
            <Type>CIVIC_REPUBLIC</Type>
            <Description>TXT_KEY_CIVIC_REPUBLIC</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_REPUBLIC_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Republic.dds</Button>
            <TechPrereq>TECH_TAXATION</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>3</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>200</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>20</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-2</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>-20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-30</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>-.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>5</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>1</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_RELIGION</Type>
            <Description>TXT_KEY_CIVIC_RELIGION</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_RELIGION_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Religion.dds</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>1</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>10</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>2</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>1</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-5</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_PACIFISM</Type>
            <Description>TXT_KEY_CIVIC_PACIFISM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_PACIFISM_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Pacifism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,2</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>-20</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>25</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<bDisallowInquisitions>1</bDisallowInquisitions>
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-0.5</fRevViolentMod>
						<iRevReligiousFreedom>5</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_NATIONHOOD</Type>
            <Description>TXT_KEY_CIVIC_NATIONHOOD</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_NATIONHOOD_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Nationhood.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,2</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>10</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>-25</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TRAINING_YARD</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_SACRIFICE_THE_WEAK</Type>
            <Description>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK</Description>
            <Civilopedia>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Sacrificetheweak.dds</Button>
            <TechPrereq>TECH_INFERNAL_PACT</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>NONE</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>-4</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>10</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>2</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>5</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>200</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>1</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_SOCIAL_ORDER</Type>
            <Description>TXT_KEY_CIVIC_SOCIAL_ORDER</Description>
            <Civilopedia>TXT_KEY_CIVIC_SOCIAL_ORDER_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_SOCIAL_ORDER_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Socialorder.dds</Button>
            <TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>1</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_COURTHOUSE</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_BASILICA</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-3</iRevIdxLocal>
						<iRevIdxNational>3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>100</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-8</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_THE_ORDER</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_CONSUMPTION</Type>
            <Description>TXT_KEY_CIVIC_CONSUMPTION</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_CONSUMPTION_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Consumption.dds</Button>
            <TechPrereq>TECH_CURRENCY</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>20</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_MARKET</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_TAVERN</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_THEATRE</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_SCHOLARSHIP</Type>
            <Description>TXT_KEY_CIVIC_SCHOLARSHIP</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_SCHOLARSHIP_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Statefundededucation.dds</Button>
            <TechPrereq>TECH_ARCANE_LORE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_HIGH</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>20</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>10</iCommerce>
                <iCommerce>0</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
                <iCommerce>0</iCommerce>
                <iCommerce>1</iCommerce>
                <iCommerce>0</iCommerce>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_LIBRARY</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_LIBERTY</Type>
            <Description>TXT_KEY_CIVIC_LIBERTY</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_LIBERTY_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Liberty.dds</Button>
            <TechPrereq>TECH_MERCANTILISM</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>50</iWarWearinessModifier>
            <iFreeSpecialist>1</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>100</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>1</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
            <Type>CIVIC_CRUSADE</Type>
            <Description>TXT_KEY_CIVIC_CRUSADE</Description>
            <Civilopedia>TXT_KEY_CIVIC_CRUSADE_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_CRUSADE_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Crusade.dds</Button>
            <TechPrereq>TECH_FANATICISM</TechPrereq>
            <iAnarchyLength>5</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>50</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>-75</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>1</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>2</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>25</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>1</bNoDiplomacyWithEnemies>
            <bPrereqWar>1</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>CIVILIZATION_BANNOR</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_TRIBALISM</Type>
            <Description>TXT_KEY_CIVIC_TRIBALISM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_TRIBALISM_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Tribalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,3</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>-10</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>10</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-5</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_APPRENTICESHIP</Type>
            <Description>TXT_KEY_CIVIC_APPRENTICESHIP</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_APPRENTICESHIP_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Apprenticeship.dds</Button>
            <TechPrereq>TECH_EDUCATION</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>2</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>-10</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_SLAVERY</Type>
            <Description>TXT_KEY_CIVIC_SLAVERY</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_SLAVERY_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Slavery.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,2</Button>
            <TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
                <Hurry>
                    <HurryType>HURRY_POPULATION</HurryType>
                    <bHurry>1</bHurry>
                </Hurry>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
                <ImprovementYieldChange>
                    <ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
                    <ImprovementYields>
                        <iYield>0</iYield>
                        <iYield>1</iYield>
                        <iYield>0</iYield>
                    </ImprovementYields>
                </ImprovementYieldChange>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>3</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-20</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>25</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>ALIGNMENT_GOOD</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_ARETE</Type>
            <Description>TXT_KEY_CIVIC_ARETE</Description>
            <Civilopedia>TXT_KEY_CIVIC_ARETE_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_ARETE_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Arete.dds</Button>
            <TechPrereq>TECH_ARETE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>20</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
                <Hurry>
                    <HurryType>HURRY_GOLD</HurryType>
                    <bHurry>1</bHurry>
                </Hurry>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
                <ImprovementYieldChange>
                    <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
                    <ImprovementYields>
                        <iYield>0</iYield>
                        <iYield>1</iYield>
                        <iYield>0</iYield>
                    </ImprovementYields>
                </ImprovementYieldChange>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>-25</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>1</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_MILITARY_STATE</Type>
            <Description>TXT_KEY_CIVIC_MILITARY_STATE</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_MILITARY_STATE_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Militarystate.dds</Button>
            <TechPrereq>TECH_WARFARE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_HIGH</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>15</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>20</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>3</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>-25</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
                <Hurry>
                    <HurryType>HURRY_GOLD</HurryType>
                    <bHurry>1</bHurry>
                </Hurry>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>-0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-0.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_CASTE_SYSTEM</Type>
            <Description>TXT_KEY_CIVIC_CASTE_SYSTEM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_CASTE_SYSTEM_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Caste_System.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,1</Button>
            <TechPrereq>TECH_TAXATION</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>50</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>-1</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
                <iCommerce>0</iCommerce>
                <iCommerce>1</iCommerce>
                <iCommerce>2</iCommerce>
            </SpecialistExtraCommerces>
            <Hurrys>
                <Hurry>
                    <HurryType>HURRY_GOLD</HurryType>
                    <bHurry>1</bHurry>
                </Hurry>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-3</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-5</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
            <Type>CIVIC_GUILDS</Type>
            <Description>TXT_KEY_CIVIC_GUILDS</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_GUILDS_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Guilds.dds</Button>
            <TechPrereq>TECH_GUILDS</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
                <Hurry>
                    <HurryType>HURRY_GOLD</HurryType>
                    <bHurry>1</bHurry>
                </Hurry>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
                <SpecialistValid>
                    <SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
                    <bValid>1</bValid>
                </SpecialistValid>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_DECENTRALIZATION</Type>
            <Description>TXT_KEY_CIVIC_DECENTRALIZATION</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_DECENTRALIZATION_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Decentralization.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,1</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>-10</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>2</iRevIdxLocal>
						<iRevIdxNational>3</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>40</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_AGRARIANISM</Type>
            <Description>TXT_KEY_CIVIC_AGRARIANISM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy></Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Agrarianism.dds</Button>
            <TechPrereq>TECH_CALENDAR</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>1</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
                <ImprovementYieldChange>
                    <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
                    <ImprovementYields>
                        <iYield>1</iYield>
                        <iYield>-1</iYield>
                        <iYield>0</iYield>
                    </ImprovementYields>
                </ImprovementYieldChange>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_CONQUEST</Type>
            <Description>TXT_KEY_CIVIC_CONQUEST</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_CONQUEST_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Conquest.dds</Button>
            <TechPrereq>TECH_WARFARE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_MEDIUM</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>2</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>1</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_MERCANTILISM</Type>
            <Description>TXT_KEY_CIVIC_MERCANTILISM</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_MERCANTILISM_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Mercantilism.dds</Button>
            <TechPrereq>TECH_MERCANTILISM</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>1</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>20</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>0</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_MARKET</BuildingType>
                    <iHappinessChange>1</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_FOREIGN_TRADE</Type>
            <Description>TXT_KEY_CIVIC_FOREIGN_TRADE</Description>
            <Civilopedia>NONE</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_FREE_MARKET_STRATEGY</Strategy>
            <Help></Help>
            <Button>,Art/Interface/Buttons/Civics/Free_Market.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,1</Button>
            <TechPrereq>TECH_TRADE</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_LOW</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>1</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
                <iCommerce>-10</iCommerce>
                <iCommerce>0</iCommerce>
                <iCommerce>20</iCommerce>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>1</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
            <Type>CIVIC_GUARDIAN_OF_NATURE</Type>
            <Description>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE</Description>
            <Civilopedia>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE_PEDIA</Civilopedia>
            <Strategy>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE_STRATEGY</Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Civics/Guardianofnature.dds</Button>
            <TechPrereq>TECH_HIDDEN_PATHS</TechPrereq>
            <iAnarchyLength>1</iAnarchyLength>
            <Upkeep>UPKEEP_HIGH</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>5</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>-10</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
                <BuildingHappinessChange>
                    <BuildingType>BUILDINGCLASS_GROVE</BuildingType>
                    <iHappinessChange>2</iHappinessChange>
                </BuildingHappinessChange>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
                <FeatureHappinessChange>
                    <FeatureType>FEATURE_JUNGLE</FeatureType>
                    <iHappinessChange>1</iHappinessChange>
                </FeatureHappinessChange>
                <FeatureHappinessChange>
                    <FeatureType>FEATURE_FOREST</FeatureType>
                    <iHappinessChange>1</iHappinessChange>
                </FeatureHappinessChange>
                <FeatureHappinessChange>
                    <FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
                    <iHappinessChange>1</iHappinessChange>
                </FeatureHappinessChange>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
            <Type>CIVIC_NO_MEMBERSHIP</Type>
            <Description>TXT_KEY_CIVIC_NO_MEMBERSHIP</Description>
            <Civilopedia>TXT_KEY_CIVIC_NO_MEMBERSHIP_PEDIA</Civilopedia>
            <Strategy></Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/TechTree/Never.dds</Button>
            <TechPrereq>NONE</TechPrereq>
            <iAnarchyLength>0</iAnarchyLength>
            <Upkeep>NONE</Upkeep>
            <iAIWeight>0</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>0</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>NONE</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
            <Type>CIVIC_OVERCOUNCIL</Type>
            <Description>TXT_KEY_CIVIC_OVERCOUNCIL</Description>
            <Civilopedia>TXT_KEY_CIVIC_OVERCOUNCIL_PEDIA</Civilopedia>
            <Strategy></Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Buildings/Dies Diei.dds</Button>
            <TechPrereq>TECH_HONOR</TechPrereq>
            <iAnarchyLength>0</iAnarchyLength>
            <Upkeep>NONE</Upkeep>
            <iAIWeight>10</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>0</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>6</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>ALIGNMENT_EVIL</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
        <CivicInfo>
            <CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
            <Type>CIVIC_UNDERCOUNCIL</Type>
            <Description>TXT_KEY_CIVIC_UNDERCOUNCIL</Description>
            <Civilopedia>TXT_KEY_CIVIC_UNDERCOUNCIL_PEDIA</Civilopedia>
            <Strategy></Strategy>
            <Help></Help>
            <Button>Art/Interface/Buttons/Buildings/Nox Noctis.dds</Button>
            <TechPrereq>TECH_DECEPTION</TechPrereq>
            <iAnarchyLength>0</iAnarchyLength>
            <Upkeep>NONE</Upkeep>
            <iAIWeight>10</iAIWeight>
            <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
            <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
            <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
            <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
            <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
            <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
            <iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
            <iExtraHealth>0</iExtraHealth>
            <iFreeExperience>0</iFreeExperience>
            <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
            <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
            <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
            <iBaseFreeUnits>0</iBaseFreeUnits>
            <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
            <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
            <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
            <iGoldPerUnit>0</iGoldPerUnit>
            <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
            <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
            <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
            <iMaxConscript>0</iMaxConscript>
            <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
            <iExpInBorderModifier>0</iExpInBorderModifier>
            <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
            <iLargestCityHappiness>0</iLargestCityHappiness>
            <iWarWearinessModifier>0</iWarWearinessModifier>
            <iFreeSpecialist>0</iFreeSpecialist>
            <iTradeRoutes>0</iTradeRoutes>
            <bNoForeignTrade>0</bNoForeignTrade>
            <bNoCorporations>0</bNoCorporations>
            <bNoForeignCorporations>0</bNoForeignCorporations>
            <iCivicPercentAnger>0</iCivicPercentAnger>
            <bStateReligion>0</bStateReligion>
            <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
            <iStateReligionHappiness>0</iStateReligionHappiness>
            <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
            <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
            <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
            <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
            <YieldModifiers>
            </YieldModifiers>
            <CapitalYieldModifiers>
            </CapitalYieldModifiers>
            <TradeYieldModifiers>
            </TradeYieldModifiers>
            <CommerceModifiers>
            </CommerceModifiers>
            <CapitalCommerceModifiers>
            </CapitalCommerceModifiers>
            <SpecialistExtraCommerces>
            </SpecialistExtraCommerces>
            <Hurrys>
            </Hurrys>
            <SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
            <SpecialistValids>
            </SpecialistValids>
            <BuildingHappinessChanges>
            </BuildingHappinessChanges>
            <BuildingHealthChanges>
            </BuildingHealthChanges>
            <FeatureHappinessChanges>
            </FeatureHappinessChanges>
            <ImprovementYieldChanges>
            </ImprovementYieldChanges>
            <WeLoveTheKing></WeLoveTheKing>
            <bHidden>1</bHidden>
            <bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
            <bPrereqWar>0</bPrereqWar>
            <iAttitudeShareMod>2</iAttitudeShareMod>
            <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
            <iEnslavementChance>0</iEnslavementChance>
            <iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
            <BlockAlignment>ALIGNMENT_GOOD</BlockAlignment>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilization>NONE</PrereqCivilization>
            <PrereqReligion>NONE</PrereqReligion>
        </CivicInfo>
    </CivicInfos>
</Civ4CivicInfos>
